- Netcode for GameObjects (NGO) : The networking library/backend proveded by Unity; it is the code that allows the game to be networked.
- Client ID : The Global Unique Identifier (GUID) for a client, as determined by Netcode for GameObjects. Can be found in
PlayerContollerB.actualClientId
- Player ID : The position of the player's script in the
StartOfRound.allPlayerScripts
list, as determined by the host on join. In vanilla, this value is only ever 0-3. Can be found inPlayerControllerB.playerClientId